Fair warning, there are spoilers for content up to and including 8.2.5 in this blog.
In just two weeks from today, the latest expansion of World of Warcraft will be unleashed upon the world… assuming the servers don’t catch on fire or angry gamers don’t DDoS Blizzard. Battle for Azeroth returns the game back to the main story of the Warcraft franchise, the conflict between the Alliance and the Horde.
Legion is by many accounts the most successful WoW expansion, although there is still much strong nostalgia for both vanilla and Wrath of the Lich King. However, when I comb through my social media to see how players rate Legion, on the whole it seems more positive than negative when compared to expansions other than Wrath. Unlike previous expansions, Blizzard spaced out its content and added new facets to the story along the way, so players didn’t have to spend half of its two-year life cycle complaining about content drought as happened with Warlords of Draenor.
BlizzCon 2017 has to have been perhaps the most legendary and satisfying convention I’ve attended in recent years, if not ever. The highs were stratospheric but the lows were relatively minor.
In World of Warcraft: Legion, players can unlock special cosmetic skins of their artifact weapons by completing certain tasks. The way the system works is on a progression basis. Each artifact currently has 5 rows of appearances going left to right with four slots per row (except Guardian Druid). You can’t unlock any slot in the row if you don’t unlock the first one. The rows are roughly analogous to:
- Row 1: Legion/class story
- Row 2: Unlocking your artifact’s traits
- Row 3: Group content
- Row 4: PVP
- Row 5: Various content whilst wearing a hidden skin
Each row’s slots generally show a clear progression left to right either in terms of difficulty or time needed to invest to unlock an option. Each unlock is on a per-character (not spec) basis with the exception of the Glory of the Legion Hero option in row 3, fourth slot. That unlocks account-wide due to the nature of the achievement.
The cosmetic skins are obviously just that. There are no power or gameplay advantages to unlocking any of them, and players aren’t required to use them. Hell, some class’s players who don’t like their unlocked artifact skins can mog to other weapons entirely. For example, I have cheerfully mogged my troll shaman’s Doomhammer into the Tankard o’ Terror just because I can.
So, all of this is optional. No one is forced to do any of this content. It’s just a side thing to encourage players to consider doing content outside of their usual stuff if they want a cosmetic they like. For example, I’m not a PVPer, but my utterly favorite Holy Priest artifact skin is the one that requires 1000 Honorable Kills in PVP while using the hidden skin. Acquiring a hidden skin varies from class to class, and in this case, I have to get a drop from Hyrja and be exalted with the Valarjar. Not too rough, and again, it’s my choice if I want to jump into PVP afterwards and grind out the skin I want.
The third row is the problem here. To unlock the entire row, a player has to complete the Balance of Power questline, which resembles the laundry list players from Mists and Warlords remember when acquiring the legendary cloak and ring respectively. Even if you complete the second, third, and/or fourth items in that row, you can’t use them unless you finish BoP on each character you want any of them on. BoP is in effect holding that entire row hostage. In a recent livestream, Game Director Ion Hazzikostas answered a question about making BoP account-wide, and I actually agree with him on the notion that it doesn’t have to be. However, he missed the overall point of why people were asking for it to be made account-wide. BoP isn’t a problem in and of itself, it’s the fact that it’s the unlock for the entire row. If the notion of third row is to celebrate organized group content, BoP in slot one and Unleashed Monstrosities in slot two make no sense. On Wowhead’s guide to unlocking appearances, UM is the lowest ranked in difficulty of all four slots in the row, listed as Medium.
In terms of time spent, the second slot unlocked by completing the UM world boss achievement is hardly anything. One world boss a week, eight total needed for the achievement, easy. In fact, I got it accidentally on my main the other day. To call it ‘organized group content’ is misleading at best. Group content, yes. Organized? It’s about as organized as a birthday party of 6-year-olds hopped up on sugar and cake, armed with cans of silly string. It takes hardly any effort at all to accomplish even by my filthy casual standards.
- Go to the WB location and queue in group finder
- Wait a few minutes for people to show up, take 5 minutes tops to beat the boss
When I’ve done WBs on my main, no one was organizing anything. No discussion of strategy, no planning for where the tanks were going to position the boss, no worries about if we had enough healers, no one cared if the hunter or warlock pets were on aggro. It really is a ‘wham, bam, thank you ma’am’ sort of situation.
The best solution for this problem of front-loading a legendary-style questline is to flip the UM achievement into the slot one/unlock row option and put BoP in as slot two. Flip-flopping the skins to stay with the original achievements is still something to consider, but in terms of basic time to complete and effort to expend, this makes more sense.
Will it happen? I don’t foresee it being so. Hazzikostas was quite firm on a recent livestream when he said that they had no plans to change things beyond perhaps increasing the drop rate of the Corrupted Essences needed during one segment of the BoP quest chain. He added that this questline was for an unlock for a cosmetic so it’s different from alt-catchup mechanics for things like Artifact Knowledge or other things that actually affected a character’s power. Granted, but I stand firm on my point is that it’s an unlock for up to four cosmetics, and it doesn’t match the progression-style methods of the other rows’ unlocks.
The fact that this is for a cosmetic, which means it doesn’t actually matter in the grand scale of things, makes the issue even puzzling. It doesn’t matter in terms of power, so why stick to keeping four unlocks gated behind a legendary-style questline?
Winter is my favorite season of the year. While I might prefer spring and autumn in terms of temperatures, in temperament, it’s all about winter. Despite the poor traffic conditions, people complaining about the cold, and having to put my ride in the garage the few times every winter that it actually snows or ices up enough to warrant it, I find more peace in the winter months than any other time of the year. Ironically, I tend to be more depressed around the winter holidays because I can never spend time with family or friends for various reasons, mostly due to work and all of them living so far away. Still, winter is when my favorite constellation Orion the hunter marches high in the night sky, so all is well.
When it comes to the video games I play, winter-themed zones and holiday events tend to resonate with me in some fashion. Aside from the blue-tinged snow and ice covering the landscape, I find there is an overall tone to much of the music that game composers use for their winter areas. Whether you’re roaming Hoth in Star Wars the Old Republic, flying through Dun Morogh or Dragonblight in World of Warcraft, or trying not to fall into the deadly abyss outside Snowhead Temple in Legend of Zelda: Majora’s Mask, there seems to be an aural commonality to the themes used in these areas. Some of my favorites are pieces that play in Belusran Winter Field from the game Aion. To me, there is a kind of serenity to these places and it’s mostly due to the music.
Now I’m not a musician, so my impressions are from someone who merely knows what she likes and only occasionally why that might be. Certainly, you won’t find any music theory coming out of me beyond the basic layman’s appreciation for the art form. Most of the wintry music I notice focuses on a single stately melody featuring piano, harp, or a flute. The melodies tend to be slow and elegant. With the addition of hollow wind sounds in the background, like in the Ice Cavern of Legend of Zelda Ocarina of Time, it often completes the imagery of a bleak and desolate area.
While not entirely meant to be a winter seasonal theme, the primary zone theme in Frostfire Ridge in WoW‘s Warlords of Draenor xpac hits on this as well. That theme is called ‘Magnificent Desolation’, and its composer Russell Brower once said during a performance at Gamescom that he named the song after Buzz Aldrin’s remarks upon setting foot on the Moon, calling the lunar landscape a magnificent desolation. Frostfire Ridge certainly warrants the homage. Brower also hit that particular nail on the head almost a decade ago with the opening and closing riffs in the theme to Wrath of the Lich King, since of course most of the action is set on the continent of Northrend, a most inhospitable land on Azeroth.
While other holidays get their own music, I keep finding myself gravitating to the ones around winter holidays in-game as well. One of my utterly favorite composers, WildStar‘s Jeff Kurtenacker, did winter arrangements of both faction’s capitals’ themes, making them these grand traditional holiday themes with jingle bells in the background, sweeping French horns, churchbell chimes, the whole nine yards. Of course, WildStar‘s winter holiday event is all about consumerism rather than a more sentimental form of holiday, so his department store commercial music with a pulp sci-fi twist was utterly perfect for it. EverQuest II also went with altering their theme music in Frostfell, mixing it in with some traditional RL Christmas tunes like ‘Jingle Bells’.
For the first time, even World of Warcraft got into the new holiday music thing this year. In their two main holiday hubs, Ironforge and Orgrimmar, and also the Greench’s cave where people go to save Metzen the Reindeer (*sniffle*), players who hang around can hear one of several variants of the same tune. It’s a soft melody that invokes the spirit of the season, whether the lead in each variant is a chorus, cello, piano, or woodwind. I find each variant to be rather peaceful and reflective, and in a holiday season where my mother spent much of the week before Christmas in the hospital with pneumonia, somehow it was the thing I needed the most.
Without realizing it, all of these wonderful composers who write music for the snow-covered landscapes in their games, they all get me. I look forward to hearing these pieces of winter and holiday music, and any new ones in future games, with quiet anticipation.
WARNING: This blog is over 6,000 words long and has a ton of images in it. If you’re on mobile and with limited data, please wait until you get home on a full uncapped internet connection, cos I ain’t responsible for your overage charges. 😀 I’d considered breaking things up into separate blogs for each badge and lanyard, but the narrative wove between the lot, so it was easier to do it this way. That said, do enjoy and then go out there and make something yourself! The world could always use more art, to paraphrase a heroine featured on one of the badges I made.
That being said…
The Great BlizzCon 2016 Badge Project
WoW has a leadership problem. I’m not talking about the executive team at Blizzard Entertainment, but rather how Blizzard writes the leaders of their MMO. The history of the Warcraft universe has never been one of much peace because peace is boring and hello, it’s not called Peacecraft. However, as players who focus on one of the two primary factions to the exclusion of all else, we can see how each faction is treated by Blizzard, how their leaders are written, and we tend to get riled up when we see our faction losing out to the other. Myself, I’m primarily Alliance-leaning, although I play Horde almost as much. I can see both sides of the argument as a proper moderate should. The rest of this article will contain massive spoilers for the upcoming expansion Legion, including the Broken Shores instances currently live in-game.