This blog serves to both discuss the amazing thing the LotRO community and others did for me recently, and also to serve as a means of accountability. As a sometime game journalist, ethics and transparency and disclosure are all important to me, and I believe it fair and just to report to those who contributed to the kindness especially financially to know exactly how their money was spent.
So, I watched The Last Jedi. This blog will have more spoilers than Luke’s island had porgs, so you’re warned.
Before I get into the actual story, I should provide full disclosure of bias here. I’m on the official LotRO stream team and am privileged to be friends with a couple of the devs at Standing Stone Games. That being said…
I’ve been a Lord of the Rings fan since I was in single digits *mumblemumble* years ago. I was ‘forced’ to read The Hobbit when I was in school, and the teacher of course mentioned LotR, saying it was a bit more mature reading (not as happy/playful as The Hobbit). I remember the school library having two versions of the trilogy on hand: a large hardcover edition featuring nifty fold-out maps and the paperbacks featuring the amazing realistic art by the sadly late Darrell K. Sweet. Fun fact: Darrell K. Sweet’s art was also on the cover of the edition of Elfstones of Shannara where I originally derived my nom de plume of Druidsfire. I also went back years later and found used copies of that original paperback edition of LotR but never found reasonably-priced versions of the hardcover edition.
BlizzCon 2017 has to have been perhaps the most legendary and satisfying convention I’ve attended in recent years, if not ever. The highs were stratospheric but the lows were relatively minor.
There is a banner hanging in the Standing Stone Games studio, a gift from the LotRO Stream Team to the developers for the launch of Lord of the Rings Online‘s Mordor expansion. This is a blog detailing its creation for those who might be curious.
On July 1st, 2017, I embarked on a journey. I had arranged to stream for St. Jude Children’s Research Hospital, intending on playing through Lord of the Rings Online‘s 10-year anniversary scavenger hunt from beginning to end. The event featured ten weeks of 3 quests each, but you could do them back to back after the 10th week launched. The trio of quests per week were named Tales (centered around a single character’s story), Travels (go to places and collect Remembrances or go on pub crawls in various zones), and Trifles (often instanced content). For the sake of brevity and sanity, I chose to complete the ten Tales quests back to back. For the charity fundraising, I set a modest goal of $500, but honestly, I felt nervous and decided I’d be happy if we even got half of that. As I said during the actual stream, repeating a lesson taught to me by a dear friend, when it comes to charity work, any donation is helpful and needed.
Hi there, my name is Jean Prior, and I occasionally go by Druidsfire on the forums and social media, or Phoenix or Kyriana in-game if you’re on one of the North American servers. As Lord of the Rings Online has surpassed its 10th anniversary, I felt like I should write some kind of retrospective on my experiences with the game over the past decade. This interest was magnified when I discovered to my own surprise that I have an uninterrupted screenshot archive from the past decade despite hard drive crashes and new PCs. While I have written about the game as a member of gaming press, I am also one of the players granted permission to stream on the game’s official Twitch channel. This may sound familiar to those who watched my anniversary stream on the official, as I used the following document as my script, but the stream occasionally went off into the tide pools. I wrote this not only for the players who remember what the game was like back in the day, but also newer players who may never have seen some of these things before.
As Lord of the Rings Online approached its 10th anniversary, I went and wrote a rather lengthy retrospective after digging up my screenshot archive and finding an uninterrupted stream of pictures from the entire past decade. Sort of like a Buzzfeed article for an actual writer, I would like to share the 15k-word article and the 170+ screenies. However, given that some folks have a data cap or are reading on mobile, I chose to post this teaser article before linking you the actual full article with the embedded screenshots.
I have a problem with the depiction of women in Star Wars. Don’t get me wrong, I love Star Wars, and I love what it’s done for the advancement of women’s roles as lead heroines and character roles in media of all kinds, but I still have a problem with how women and motherhood are portrayed in it. For 40 years now, women and girls have been taught about the awesomeness that is Princess Leia, how she kicked ass, took names, and is a rolemodel to all of us about the power of women, rawr. However, for those same 40 years, women and the notion of motherhood have gotten some treatment that I’m not even going to call ‘problematical’, because that’s far too polite for what’s happened. I’m gonna just outright call it some serious bullshit. Let’s run down the list of the various women in Star Wars and how they’ve been treated, how moms in the stories have been written or portrayed, and we’ll go from there. I’m going to go in RL chronological publication/release, because that’s easiest for me to wrap my brain around.
In World of Warcraft: Legion, players can unlock special cosmetic skins of their artifact weapons by completing certain tasks. The way the system works is on a progression basis. Each artifact currently has 5 rows of appearances going left to right with four slots per row (except Guardian Druid). You can’t unlock any slot in the row if you don’t unlock the first one. The rows are roughly analogous to:
- Row 1: Legion/class story
- Row 2: Unlocking your artifact’s traits
- Row 3: Group content
- Row 4: PVP
- Row 5: Various content whilst wearing a hidden skin
Each row’s slots generally show a clear progression left to right either in terms of difficulty or time needed to invest to unlock an option. Each unlock is on a per-character (not spec) basis with the exception of the Glory of the Legion Hero option in row 3, fourth slot. That unlocks account-wide due to the nature of the achievement.
The cosmetic skins are obviously just that. There are no power or gameplay advantages to unlocking any of them, and players aren’t required to use them. Hell, some class’s players who don’t like their unlocked artifact skins can mog to other weapons entirely. For example, I have cheerfully mogged my troll shaman’s Doomhammer into the Tankard o’ Terror just because I can.
So, all of this is optional. No one is forced to do any of this content. It’s just a side thing to encourage players to consider doing content outside of their usual stuff if they want a cosmetic they like. For example, I’m not a PVPer, but my utterly favorite Holy Priest artifact skin is the one that requires 1000 Honorable Kills in PVP while using the hidden skin. Acquiring a hidden skin varies from class to class, and in this case, I have to get a drop from Hyrja and be exalted with the Valarjar. Not too rough, and again, it’s my choice if I want to jump into PVP afterwards and grind out the skin I want.
The third row is the problem here. To unlock the entire row, a player has to complete the Balance of Power questline, which resembles the laundry list players from Mists and Warlords remember when acquiring the legendary cloak and ring respectively. Even if you complete the second, third, and/or fourth items in that row, you can’t use them unless you finish BoP on each character you want any of them on. BoP is in effect holding that entire row hostage. In a recent livestream, Game Director Ion Hazzikostas answered a question about making BoP account-wide, and I actually agree with him on the notion that it doesn’t have to be. However, he missed the overall point of why people were asking for it to be made account-wide. BoP isn’t a problem in and of itself, it’s the fact that it’s the unlock for the entire row. If the notion of third row is to celebrate organized group content, BoP in slot one and Unleashed Monstrosities in slot two make no sense. On Wowhead’s guide to unlocking appearances, UM is the lowest ranked in difficulty of all four slots in the row, listed as Medium.
In terms of time spent, the second slot unlocked by completing the UM world boss achievement is hardly anything. One world boss a week, eight total needed for the achievement, easy. In fact, I got it accidentally on my main the other day. To call it ‘organized group content’ is misleading at best. Group content, yes. Organized? It’s about as organized as a birthday party of 6-year-olds hopped up on sugar and cake, armed with cans of silly string. It takes hardly any effort at all to accomplish even by my filthy casual standards.
- Go to the WB location and queue in group finder
- Wait a few minutes for people to show up, take 5 minutes tops to beat the boss
When I’ve done WBs on my main, no one was organizing anything. No discussion of strategy, no planning for where the tanks were going to position the boss, no worries about if we had enough healers, no one cared if the hunter or warlock pets were on aggro. It really is a ‘wham, bam, thank you ma’am’ sort of situation.
The best solution for this problem of front-loading a legendary-style questline is to flip the UM achievement into the slot one/unlock row option and put BoP in as slot two. Flip-flopping the skins to stay with the original achievements is still something to consider, but in terms of basic time to complete and effort to expend, this makes more sense.
Will it happen? I don’t foresee it being so. Hazzikostas was quite firm on a recent livestream when he said that they had no plans to change things beyond perhaps increasing the drop rate of the Corrupted Essences needed during one segment of the BoP quest chain. He added that this questline was for an unlock for a cosmetic so it’s different from alt-catchup mechanics for things like Artifact Knowledge or other things that actually affected a character’s power. Granted, but I stand firm on my point is that it’s an unlock for up to four cosmetics, and it doesn’t match the progression-style methods of the other rows’ unlocks.
The fact that this is for a cosmetic, which means it doesn’t actually matter in the grand scale of things, makes the issue even puzzling. It doesn’t matter in terms of power, so why stick to keeping four unlocks gated behind a legendary-style questline?