[Gaming] Vol’jin

WoW has a leadership problem. I’m not talking about the executive team at Blizzard Entertainment, but rather how Blizzard writes the leaders of their MMO. The history of the Warcraft universe has never been one of much peace because peace is boring and hello, it’s not called Peacecraft. However, as players who focus on one of the two primary factions to the exclusion of all else, we can see how each faction is treated by Blizzard, how their leaders are written, and we tend to get riled up when we see our faction losing out to the other. Myself, I’m primarily Alliance-leaning, although I play Horde almost as much. I can see both sides of the argument as a proper moderate should. ┬áThe rest of this article will contain massive spoilers for the upcoming expansion Legion, including the Broken Shores instances currently live in-game.

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[Gaming] WoW’s Class Buffs as a Social Tool

One of the more passively social aspects of World of Warcraft is class buffs. Before the Legion pre-patch (7.0.3), players could add limited-time buffs to other players, either via single-targeting or self-targeting in a party or raid. These class buffs used to be five or thirty minutes and not raid-wide in Burning Crusade, but were turned into 1-hour buffs until the pre-patch in July. With all the class changes in 7.0.3, this one has caused some consternation. With the default UI, many of us got used to seeing the buff icons in the upper right near the minimap, so it now looks a bit weird when they’re not there, and more than one person has caught themselves hunting for their now-missing buff key to restore the buff.

Blizzard baked much of these effects into various specs with the overhauling of the classes, so most classes and specs don’t have any buffs to offer, other than retribution paladin. While it’s easy to understand the gameplay aspect of things, to be more tactical about what kinds of characters to bring to a raid, we now lose out to some extent. Who hasn’t been out minding their own business whilst questing and then seeing the spell effect of a random priest casting Power Word: Fortitude on you as they ran past in the middle of their own business?

It took little more than a target click and hotkey press, but players buffed others even though it did themselves no real good outside of group content. When I’ve been out and about and hitting random players with Kings or Might or Wisdom (yep, ret pally here), I’d even get an occasional thank you and the other player would reciprocate with their own class’s buff it they had one. In group content, some pugs or guild groups made a game out of who’d get the last buff in before the boss pull.

I’m fairly sure Blizz wasn’t thinking of the social side of things when they redesigned ret pally buffs, for example. Before, any paladin could buff themselves and anyone in their group, and the game didn’t care how many people you hit with Kings. It’s readily evident how the new system, with only ret pallies having access to the buffs, plus with the new mechanic of one person total per buff, makes it a gameplay choice. A paladin has to decide whether to buff themselves OR a tank with Might, themselves OR any DPS class with Kings, or themselves OR a caster with Wisdom. While the selflessness of a paladin is a lore and story fantasy for the class, I can see paladins being selfish about the buffs even in group content unless threatened with a kick. Even with the DPS from a buff is reflected in the paladin’s DPS meter, it’s still a social issue.

Yeah, the social aspect of the class buffs while out in the open world is almost akin to a person who tweets support for victims of a crisis without actually volunteering or donating to help out, but it did instill a small bit of random goodness into the game that is now gone. I don’t expect Blizzard to go back to the way things were, that’s not really their style, but I will miss those open-world encounters that were about doing a good deed, not getting ganked.